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Monday, November 30, 2009

Equine Gait Analysis Has a Secondary Benefit: Upgrading Video Game Quality

by Fran Jurga | 30 November 2009 | Fran Jurga's Hoof Blog

Sometimes I see people shake their heads after a lecture on the wonders of video-based gait analysis of horses. They just don't get it. And admittedly, the lectures can be boring, although Mark Aikens certainly showed how interesting and practical it can be when he spoke at Cornell University's farrier conference two weeks ago. (More information is coming on that presentation!)

But did you know that roughly the same process used to identify gait abnormalities in a clinical setting is used to collect data points of horses for animation? Today's video takes you to a makeshift video studio on a riding arena in England, where a video crew is "filming" a white horse that will later star in a video game.

Here's a rough cut of what the animators were able to re-create from the data points. So the next time you waste an hour playing Oblivion, just ask yourself where that horse got his moves. His moves might just be data points, plucked out of a riding arena by a geeky animation crew that could moonlight at an equine hospital, if they were so inclined.

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leo said...

Hi Fran,
I like this high level test; what is nevertheless a bit unfortunate is the general attitude of the horse, off the bit, defending, with the head in the air
Leonard, Belgium

A Bay Horse said...

I'm glad someone is trying. My husband and I play video games and usually any time I see a horse I shake my head.